November 8, 2007
D&D: Dungeon Survival Guide
One of the new releases for D&D is the 3.5 Dungeon Survival Guide. People were expecting this to be something like the 1st Edition Dungeoneer's Survival Guide, possibly with an added dash of something like the recent Cityscapes material. Instead,... $MTEntryExcerpt$>
Posted by Drew Shiel at 12:38 PM
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September 26, 2007
D&D 4E: Points of Light
There's an article up on the new Dragon/Gleemax thing (you need to register and log in to see it, sorry) about one of the concepts that the designers are using for 4th Edition Dungeons & Dragons. Here's a quote, which... $MTEntryExcerpt$>
Posted by Drew Shiel at 4:41 PM
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August 17, 2007
D&D 4.0: Reactions
On the Thursday of this year's Gencon, Wizards of the Coast announced the launch of the 4th Edition of Dungeons & Dragons. The reactions, as ever on this topic, have been mixed. On one hand, there's a certain resentment of... $MTEntryExcerpt$>
Posted by Drew Shiel at 10:07 AM
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June 12, 2007
WotC Moving Online
So, Wizards of the Coast pulled back the Dragon, Dungeon and Dragonlance licences recently. Now I'm reading on Gamasutra that they're planning a "MySpace for gamers", under the rather odd name of Gleemax.... $MTEntryExcerpt$>
Posted by Drew Shiel at 1:01 PM
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May 29, 2007
Games I Want To Run
One thing I can definitely say for the change from D&D to Fate - it has my mind doing overtime on games I could possibly run. Since I have two campaigns currently running, and a third mini-campaign starting soon, I... $MTEntryExcerpt$>
Posted by Drew Shiel at 4:27 PM
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May 23, 2007
D&D 3.x to Fate 2.0
Recently, I did something I've never done before - I changed rulesets for my tabletop fantasy campaigns. Sure, we went through the change from AD&D 2nd Edition to D&D 3.0, and with less impact, 3.0 to 3.5. This time, however,... $MTEntryExcerpt$>
Posted by Drew Shiel at 1:35 PM
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May 17, 2007
Starblazer The RPG
Those of you brought up in the British Isles in the 80s may just about be able to remember the Starblazer comics. They were small-format, the same as Commando, which is still on the go, and centred on space-opera style... $MTEntryExcerpt$>
Posted by Drew Shiel at 12:38 PM
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May 11, 2007
WotC Obfuscation over Magazines
There's an "interview" with one Liz Schuh (Wizards of the Coast Brand Director for Dungeons and Dragons Publishing) on ICv2.com about the move of Dragon and Dungeon from print to the web. Unfortunately, it can be pretty well summed up... $MTEntryExcerpt$>
Posted by Drew Shiel at 11:48 AM
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April 25, 2007
Green Ronin: A Song of Ice and Fire
Green Ronin have announced that they're to publish an RPG based on George R. R. Martin's A Song of Ice and Fire. This follows the collapse a few months ago of Guardians of Order, who had previously published a game... $MTEntryExcerpt$>
Posted by Drew Shiel at 2:54 PM
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April 24, 2007
WotC pull back Dragonlance Licence
Following Paizo's licence not being renewed for Dragon and Dungeon, news has now arrived that Wizards of the Coast are not renewing the licence for Dragonlance, either. Margaret Weis Productions have announced on their site that the licence will not... $MTEntryExcerpt$>
Posted by Drew Shiel at 12:51 PM
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April 19, 2007
Dragon & Dungeon Magazines Ending
Good grief. According to a press release, as Paizo's five-year contract to publish Dragon and Dungeon ends, there won't be any more of either magazine. I've been reading Dragon since I was 12, and have every issue since #200 in... $MTEntryExcerpt$>
Posted by Drew Shiel at 8:40 PM
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March 22, 2007
Cthulhutech
I'm not sure how I managed to miss this, but there's a new game coming out soon which I think I may want. Mongoose Publishing's Flaming Cobra imprint presents Cthulhutech.... $MTEntryExcerpt$>
Posted by Drew Shiel at 12:26 PM
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March 14, 2007
White Wolf to Release EVE Tabletop
According to a post by a developer (Will Hindmarch) in a thread on the RPG.net forums, White Wolf are definitely planning to release a pen-and-paper EVE RPG.... $MTEntryExcerpt$>
Posted by Drew Shiel at 12:48 PM
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March 1, 2007
RPGPundit Interviewed
There's a rather magnificent interview with the RPGPundit here (site in Norwegian, but the interview is in English). The RPGPundit is a Canadian living in Uruguay. He has opinions.... $MTEntryExcerpt$>
Posted by Drew Shiel at 1:01 PM
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January 30, 2007
Interview with Wolfgang Baur
Wolfgang Baur is one of the most respected game designers and writers out there. I had the opportunity to ask him a few questions about his work, influences, and future - here's what he said.... $MTEntryExcerpt$>
Posted by Drew Shiel at 5:10 PM
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September 14, 2006
Ptolus
Ptolus is a huge, huge book. I think it must be the biggest RPG book ever produced. And Niall was good enough to lend it to me so I can peruse it. I'm not even halfway through yet, but I... $MTEntryExcerpt$>
Posted by Drew Shiel at 9:10 PM
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August 27, 2006
Flag Framing & The Conflict Web
I've just been reading of two very interesting tools for running games, Flag Framing and the Conflict Web. The Conflict Web is one that I've used - albeit not so formally - myself before, and found to be very useful.... $MTEntryExcerpt$>
Posted by Drew Shiel at 6:03 PM
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August 21, 2006
D&D Red Box, 1983
During my lunch break today, wandering around Dun Laoghaire and poking into the various charity and second-hand bookshops, I came across something rather unexpected: a copy of the 1983 D&D Basic game, the Red Box. I seized it. I (gently)... $MTEntryExcerpt$>
Posted by Drew Shiel at 1:22 PM
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August 19, 2006
Castle Builders
riprock, on the rpg.net forums, proposes an additional category for Robin Laws' player types: the Castle-builder. Being as this is my own play-style, I'm somewhat pleased to see someone describe it, and I recognise some of my players in it... $MTEntryExcerpt$>
Posted by Drew Shiel at 6:16 PM
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Review: Power of Faerûn
I'm not generally a fan of the Forgotten Realms setting books, but I got a loan of Power of Faerûn from a friend, who recommended it highly. And I'm glad I did. It's not so much an FR sourcebook as it is an extended guide on how to make the best possible use of the concept of Leadership - both the feat and the actual concept for role-playing purposes. $MTEntryExcerpt$>
Posted by Drew Shiel at 3:47 PM
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August 16, 2006
How To Organise Excellent RPG Campaigns
The logistics and organisation of an RPG campaign are often what turns a good game into a great game. Here's a shopping list of ways you can go about organising things so that your games run more smoothly. $MTEntryExcerpt$>
Posted by Drew Shiel at 2:51 PM
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August 2, 2006
Begin at the End
The rpg.net forums provide some brilliant ideas, and the discussion of gaming theory, rulesets, and campaigns there means that it's on the list of sites I don't look at from work, lest I be sucked in for hours. Even considering... $MTEntryExcerpt$>
Posted by Drew Shiel at 10:18 PM
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July 16, 2006
Scheduling Games
There's an excellent column on the Wizards of the Coast Site at the moment about scheduling games, when you're dealing with a group who have other commitments, from kids to church. Wizards have been publishing more and more stuff like... $MTEntryExcerpt$>
Posted by Drew Shiel at 10:11 PM
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June 2, 2006
Fate
iresprite pointed me at the Fate RPG this evening. It is quite possibly the best set of RPG rules I have ever seen. It seems to be absolutely perfect for my style of play.... $MTEntryExcerpt$>
Posted by Drew Shiel at 11:46 PM
May 22, 2006
d20 Modern Ammunition Types
Sometimes I'm bemused by the level of detail that gamers will go to in games. I can't talk, of course, I've invested a lot of time in researching obscure topics, which often appear and disappear in seconds in the actual... $MTEntryExcerpt$>
Posted by Drew Shiel at 1:33 PM
July 26, 2005
Switching Systems
I've been running a campaign world for about seven, eight years now, and it's fairly well-developed. I've been using D&D 3.5 to handle the rules so far, and while it works well in and of itself, it comes with a package of expectations that's very difficult to break through - such that I've taken to called it "d20 Fantasy", rather than "Dungeons & Dragons". However, I recently got my hands on d20 Past, a variant on d20 Modern, and I'm wondering if it wouldn't be a far better way to manage things. $MTEntryExcerpt$>
Posted by Drew Shiel at 3:14 PM
June 3, 2005
Levelling Guide
I play D&D a lot, and some of my players are newcomers to the game, or more interested in the roleplaying than the rules. But there is a difficulty - levelling the characters. $MTEntryExcerpt$>
Posted by Drew Shiel at 10:54 AM