I've been thinking, as I carefully meander around the creation of a new campaign world, about how to maximise the potential for stories within it. I don't anticipate giving up my old world, mind; there's still more I can do there, particularly once I wean myself off the world-changing epic, and have a go at the character-changing epic instead. But in this new one, everything I put in is being considered, not on the basis of "is this cool?", but on "What stories does this enable? What stories does this block?" Here's some of my current thinking.
Posted by Drew Shiel on May 28, 2013 at 12:55