Pathfinder Online
I've been following the development of Pathfinder Online with considerable interest, ever since the people making it said it'd be a sandbox game. One of the things I'm particularly pleased with as it goes along is the sheer quality of the posts on the development blog.
Here's the latest blog post. It's dealing with player-owned locations in the game world. It looks really interesting in and of itself, but here's the line I find most interesting, with regard to raiding (as in Viking, not as in 25 people all online with their top level characters in their best repaired gear three nights a week):
"This has taken a pretty serious rewrite, thanks in part to the discussion on the forums."
How often do you see that? I'm pretty sure I've never seen a line like that from a large company. Almost always, by the time a feature makes it as far as being explained to the users, it's set in stone, and won't be changed for any amount of discussion or feedback.
Goblinworks aren't just taking an interesting path with regard to what's in the game, they're going an interesting way with regard to how the game is designed and built as well.
Posted by Drew Shiel at January 9, 2014 3:53 PM