Dungeons & Dragons: Neverwinter
It's set in the Forgotten Realms, of course, and it uses the 4E ruleset.
In terms of Neverwinter itself, players will find it's a brand-new Forgotten Realms. Years and years have passed, and Neverwinter has fallen into ruins. A brave few are trying to eke out their lives and to rebuild the once great metropolis, but many threats stand in the way. And this is where the players come in…
The most interesting bit, for me, is this:
Forge (tentative name) will enable players to write adventures, to create maps, and to attach their quests to in-game entrances and NPCs. Our key philosophy is that Forge needs to be accessible (i.e. usable to many people) and that user-generated content is an optional form of content. In other words, a player knows that he's playing UGC and not the game.
That, to me, sounds awesome. Of course, from where I'm standing, the 4E ruleset might well have been made for such a game. The old Neverwinter Nights games (well, the medium old ones, not the old old online one) were great in concept, but fell down a little in implementation, and of course, the older rulesets really didn't translate so well to computer play, let alone online. Sure, 3E has more or less been implemented in DDO, but a close examination will reveal it's a pretty different beast.
I'm interested in this one, and will be watching it closely.
Posted by Drew Shiel at August 23, 2010 3:56 PM