EA Mythic are releasing Warhammer Online: Age of Reckoning later this year (hopefully). I've been looking at a few of the features they intend to have in - specifically, what kind of quest systems and what kind of endgame options there are.
The quests look interesting. Alongside the more ordinary kill, escort, and courier ones, there's also the concept of a Public Quest. TenTonHammer says:
Public Quests are area based quests that you trigger by crossing over into an area where a Public Quest is taking place.
Basically, once you're in the area, you can help with the quest. They're things that no solo player could achieve, but that a mass of people can, without the organisation necessary for raid-type content. It looks to me to be a bit like the War Effort way back when in World of Warcraft - you get rewards for participating, the more you do, the more you get, and you can drop in an out as you want, rather than having to be there all the time.
Then there's the Tome of Knowledge, which looks like an expanded version of Lord of the Rings Online's Deeds. There's a record kept of just about everything you've done, and as you cross particular thresholds, you unlock new stuff. Quests, reward titles, that kind of thing.
There's also a rumour that griefing will be prevented by having characters who venture into zones too far below their current level into... chickens.
There's not a huge amount of information available about the endgame yet, but it looks to me like the PvP aspect - or RvR, as it's called in this and in DAoC - will be a large part of it. That suits me very well, as my tastes are tending more and more towards competitive, or at least opposed play. There's even word of being able to sack the capital cities of the opposing forces, which definitely appeals to me.
Posted by Drew Shiel at January 22, 2008 12:30 PM