EVE: Ambulation and Economics
I've just found two new items concerning EVE Online. The first is a dev blog by CCP's very own economist on the minerals market in EVE. It makes utterly fascinating reading, if you're interested in fictional economies.
Second, there's an interview with the lead developer for EVE, Noah Ward, on TenTonHammer, concerning the walking-in-stations concept. Essentially, they're looking to add real avatars to EVE, along with in-station and even in-ship environments. And like everything else, a great deal of it will be player controlled, from clothing production to shop ownership and corporate office furnishing. If they get even half of what they want in, it's going to be absolutely fantastic.
Posted by Drew Shiel at September 4, 2007 7:36 AM