Time > Skill, Group > Solo
There's an interesting article on Gamasutra about World of Warcraft teaching the wrong lessons. I'm interested in particular in the Group > Solo dynamic, as I tend to play solo primarily - that is, I'll happily group when someone else invites me, but it almost never occurs to me to hand out the invite. It's not impossible, but difficult with limited time, to solo a character to level 60, and in the end-game, there's very little you can do.
Posted by Drew Shiel at February 23, 2006 1:09 PM
The article really does sum up a couple of reasons why I do not like WoW... the time they require and the mentality of grouping... neither of which I tend to like. And then there's the fact I have very limited control over my character's appearance.
That's why I do actually like City of Heroes/Villains... they give you a lot of customisability to your characters :)
If I had the time or inclination, I'd demolish a lot of his arguments (especially the ToS ones), though I do agree that there's a bias towards group play, especially at endgame. Blizzard have acknowledged this, though, and have promised more content for casual/solo players in the future.