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  <title>The Wizard of Duke Street</title>
  <link rel="alternate" type="text/html" href="http://dukestreet.org/" />
  <modified>2008-06-19T12:46:50Z</modified>
  <tagline>A collection of essays, reviews and commentary on fantasy, science-fiction, gaming, and associated genres.</tagline>
  <id>tag:dukestreet.org,2008://17</id>
  <generator url="http://www.movabletype.org/" version="3.33">Movable Type</generator>
  <copyright>Copyright (c) 2008, Drew Shiel</copyright>
  <entry>
    <title>Missions in EVE Online</title>
    <link rel="alternate" type="text/html" href="http://dukestreet.org/archives/004635.html" />
    <modified>2008-06-19T12:46:50Z</modified>
    <issued>2008-06-19T12:38:58+00:00</issued>
    <id>tag:dukestreet.org,2008://17.4635</id>
    <created>2008-06-19T12:38:58Z</created>
    <summary type="text/plain">Much as I love EVE Online - now that Empyrean Age has killed off the weird stargates issue that was rendering it impossible for me to play - there is one aspect of it that really bugs me: time limits on missions.</summary>
    <author>
      <name>Drew Shiel</name>
      
      <email>gothwalk@gmail.com</email>
    </author>
    <dc:subject>EVE Online</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dukestreet.org/">
      <![CDATA[<p>Much as I love EVE Online - now that Empyrean Age has killed off the weird stargates issue that was rendering it impossible for me to play - there is one aspect of it that <i>really</i> bugs me: time limits on missions.</p>]]>
      <![CDATA[<p>An EVE session goes like this: I log in, do some trading, poke at various skills, decide they're not high enough yet for me to do worthwhile production, and go to do a mission or two. Midway through a mission, something comes up - a friend arrives, I need to go eat, the cat has a conniption fit, whatever. The net result is that I need to leave the machine, potentially for some hours, and probably will have more needful things than EVE to attend to when I come back. </p>

<p>But if I leave the mission there, I'll miss, at the least, the time bonus, and possibly fail the whole thing if I leave it for a few days. And that will do damage to my standings - damage that will take a large number of missions to make up for. Sure, it's realistic that the agents want things done before a certain time. But it means that very often, I wind up sitting in front of the machine, calling, "I'll be there in a minute!" into the next room at three-minute intervals for fifteen minutes or half an hour.</p>

<p>The sensible thing to do, of course, is not take on missions until I'm sure I can finish them, and/or to play more often. Possibly in wintertime, when I'm in and online more, this will be less of a problem.</p>]]>
    </content>
  </entry>
  <entry>
    <title>Warhammer Online: The Very Basics</title>
    <link rel="alternate" type="text/html" href="http://dukestreet.org/archives/004632.html" />
    <modified>2008-05-29T13:35:20Z</modified>
    <issued>2008-05-29T12:29:18+00:00</issued>
    <id>tag:dukestreet.org,2008://17.4632</id>
    <created>2008-05-29T12:29:18Z</created>
    <summary type="text/plain">Warhammer Online: Age of Reckoning (WAR) is now in Beta. There are a lot of people out there who like the look of the game, but know next to nothing about the setting or the game itself. So here are the very basics:</summary>
    <author>
      <name>Drew Shiel</name>
      
      <email>gothwalk@gmail.com</email>
    </author>
    <dc:subject>Warhammer Online</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dukestreet.org/">
      <![CDATA[<p>Warhammer Online: Age of Reckoning (WAR) is now in Beta. There are a lot of people out there who like the look of the game, but know next to nothing about the setting or the game itself. So here are the very basics:</p>]]>
      <![CDATA[<p>There are two factions in WAR, Destruction and Order. There's a sharp good/evil dichotomy here: Destruction is evil. No messing around with "just misunderstood". Mind you, it's a dark setting, and a lot of what passes for good in Warhammer wouldn't do so in any other game. The map has rough analogies to Europe, and some of the human kingdoms are a bit like Germany and France. Very, very vaguely, mind.</p>

<p>So, Order has three races: Humans (Empire), High Elves and Dwarfs. Likewise, Destruction has three: Greenskins, Chaos, and Dark Elves. Each race has four classes, so there are 3 x 4 x 2 = 24 different classes in the game. The classes don't divide, generally speaking, quite as strictly into the tank/healer/DPS categories of other games, and the roles I've listed below are more a rough stab than a definitive listing.</p>

<p>The <b>Empire</b> are humans. They're very approximately German. Their classes are <i>Bright Wizard</i> (DPS, runs a risk of blowing himself up), <i>Warrior Priest</i> (healer/buffer/debuffer, must be in melee), <i>Witch Hunter</i> (Positioned DPS), and <i>Knight of the Blazing Sun</i> (Tank/buffer).</p>

<p>The <b>High Elves</b> are like Tolkien's elves, although they're also militant and aggressive. Their classes are <i>Swordmaster</i> (Multi-target melee DPS/Tank - I think) , <i>Archmage</i> (Ranged DPS/Healer), <i>Shadow Warrior</i> (Ranged DPS/Stealth) , and <i>White Lion</i> (Melee DPS/Pet).</p>

<p>The <b>Dwarfs</b> are Norse-style. Their classes are: <i>Hammerer</i> (Melee DPS), <i>Ironbreaker</i> (Tank), <i>Rune Priest</i> (Tank/Healer), and <i>Engineer</i> (Short-Ranged DPS).</p>

<p>On the Destruction side... the <b>Greenskins</b> are orcs and goblins. Technically, they're neuter plant-creatures, but they look male to most people. Their classes are: <i>Black Orc</i> (Single-target Tank), <i>Choppa</i> (Melee DPS), <i>Shaman</i> (Ranged DPS/Support), and <i>Squig Herder</i> (Ranged DPS/Pets).</p>

<p><b>Chaos</b> are basically humans who serve the god Tzeentch. Their career options are: <i>Chosen</i> (Tank), <i>Magus</i> (Ranged DPS), <i>Zealot</i> (Healer/buffer/debuffer), or <i>Marauder</i> (Melee DPS). </p>

<p>And finally, the <b>Dark Elves</b> are corrupted High Elves. They can be: <i>Witch Elves</i> (Melee DPS), <i>Disciples of Khaine</i>, (Melee DPS), <i>Sorceresses</i> (Ranged DPS, may injure herself with too much power), or <i>Black Guards</i> (Unknown, as yet).</p>

<p>The basic premise of the game is, well, war. You can advance through PvE just as well, but the whole story focus of the game is on the conflict with the other side. There will be a crafting system, which will involve putting together stuff from things you kill into useful stuff.</p>

<p>The backstory pretty much comes down to: The forces of Destruction attack the Empire, who call in their Elven and Dwarven allies. Each race has its principle opponents: Dwarfs vs. Greenskins, Empire vs. Chaos, and High Elves vs. Dark Elves.</p>

<p>It looks, from initial impressions, as though a majority of people will be playing Destruction. I'll be going for the Order side, probably either a Bright Wizard or an Archmage. Yes, I likes my DPS.</p>

<p>For further information, check out the <a href="http://www.warhammeronline.com/index.php">WAR</a> site. The "Game Overview" section is a good place to start.</p>]]>
    </content>
  </entry>
  <entry>
    <title>Darkfall: Fantasy Sandbox?</title>
    <link rel="alternate" type="text/html" href="http://dukestreet.org/archives/004631.html" />
    <modified>2008-05-27T11:45:08Z</modified>
    <issued>2008-05-27T12:05:04+00:00</issued>
    <id>tag:dukestreet.org,2008://17.4631</id>
    <created>2008-05-27T12:05:04Z</created>
    <summary type="text/plain">The Warcry network is hosting a new developer journal concerning Darkfall. Darkfall has been in development for a long, long time, and many people think it&apos;s firmly in the realm of vapourware. 

More than anything else, Darkfall is selling full freedom gameplay. The game and the technology have been designed and implemented from the ground up for to be a full sandbox PvP game.

Even if it never comes out, I&apos;m made hopeful by the gap in the market for such a game being recognised.</summary>
    <author>
      <name>Drew Shiel</name>
      
      <email>gothwalk@gmail.com</email>
    </author>
    <dc:subject>MMORPGs</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dukestreet.org/">
      <![CDATA[<p>The Warcry network is hosting a new developer journal concerning <a href="http://www.warcry.com/articles/view/devjournals/darkfalljournals/3070-Darkfall-Dev-Journal-24-Full-Freedom-Gameplay-and-Substance">Darkfall</a>. Darkfall has been in development for a long, long time, and many people think it's firmly in the realm of vapourware. </p>

<blockquote><i>More than anything else, Darkfall is selling full freedom gameplay. The game and the technology have been designed and implemented from the ground up for to be a full sandbox PvP game.</i></blockquote>

<p>Even if it never comes out, I'm made hopeful by the gap in the market for such a game being recognised.</p>]]>
      
    </content>
  </entry>
  <entry>
    <title>Steven Moffat to Produce Doctor Who</title>
    <link rel="alternate" type="text/html" href="http://dukestreet.org/archives/004628.html" />
    <modified>2008-05-21T12:54:13Z</modified>
    <issued>2008-05-21T09:06:06+00:00</issued>
    <id>tag:dukestreet.org,2008://17.4628</id>
    <created>2008-05-21T09:06:06Z</created>
    <summary type="text/plain">A BBC press release and a Guardian article herald the long-awaited news that Steven Moffat is taking over from Russell T Davies as lead writer and executive producer of Doctor Who for the series broadcasting in 2010.

I am really, really glad to see this. Davies has done plenty of good stuff in getting the series up and running, and running well, but his writing is variable, often awful, and the level of repetition has been silly. Moffat is an excellent, excellent writer, and based on that, I&apos;ll be far happier to have the overall direction of the show in his hands.</summary>
    <author>
      <name>Drew Shiel</name>
      
      <email>gothwalk@gmail.com</email>
    </author>
    <dc:subject>Doctor Who</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dukestreet.org/">
      <![CDATA[<p>A <a href="http://www.bbc.co.uk/pressoffice/pressreleases/stories/2008/05_may/20/who.shtml">BBC press release</a> and a <a href="http://www.guardian.co.uk/media/2008/may/20/bbc.television2">Guardian article</a> herald the long-awaited news that Steven Moffat is taking over from Russell T Davies as lead writer and executive producer of Doctor Who for the series broadcasting in 2010.</p>

<p>I am really, really glad to see this. Davies has done plenty of good stuff in getting the series up and running, and running well, but his writing is variable, often awful, and the level of repetition has been silly. Moffat is an excellent, excellent writer, and based on that, I'll be far happier to have the overall direction of the show in his hands.</p>]]>
      
    </content>
  </entry>
  <entry>
    <title>Thoughts On Crafting In WoW and WAR</title>
    <link rel="alternate" type="text/html" href="http://dukestreet.org/archives/004626.html" />
    <modified>2008-04-28T16:21:43Z</modified>
    <issued>2008-04-28T12:55:57+00:00</issued>
    <id>tag:dukestreet.org,2008://17.4626</id>
    <created>2008-04-28T12:55:57Z</created>
    <summary type="text/plain">I&apos;ve been thinking a lot about crafting lately, as Wormson chases down the last few non-bind-on-pickup tailoring recipes and has finally made his awesome frost-and-shadow robe. I&apos;m also looking for jewelcrafting recipes for him, and seeing the number of items appearing in the auction house search for &quot;usable items&quot; decreasing is a great pleasure. It&apos;s becoming apparent that crafting skills have to be chosen carefully, and I&apos;m keeping a close eye on the Warhammer Online: Age of Reckoning news to see what way things will play out there.</summary>
    <author>
      <name>Drew Shiel</name>
      
      <email>gothwalk@gmail.com</email>
    </author>
    <dc:subject>MMORPGs</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dukestreet.org/">
      <![CDATA[<p>I've been thinking a lot about crafting lately, as Wormson chases down the last few non-bind-on-pickup tailoring recipes and has finally made his awesome frost-and-shadow robe. I'm also looking for jewelcrafting recipes for him, and seeing the number of items appearing in the auction house search for "usable items" decreasing is a great pleasure. It's becoming apparent that crafting skills have to be chosen carefully, and I'm keeping a close eye on the Warhammer Online: Age of Reckoning news to see what way things will play out there.</p>]]>
      <![CDATA[<p>In WoW, you can take up any two "professions" - main line crafting skills. These are divided into gathering and crafting skills, which do pretty much what they say. However, there are other, less evident divisions within the crafting skills. Some of them are useful to every class, and some are only useful to particular ones.</p>

<p>For instance, blacksmithing is simply not useful for a caster class. Leatherworking is useless for cloth-wearers, and tailoring is equally useless for plate classes. Sure, you can theoretically make stuff for other people, but your customers are again limited by class, and it's often the case that raid and PvP drops outclass anything you can make that's not bind-on-pickup. </p>

<p>But if you're an alchemist, a jewelcrafter, or an enchanter, your products can be used by anyone, and they're rarely if ever surpassed by other sources. So there's more interest in those tradeskills than in the more limited ones. Inscription may be even better in this respect, when it appears.</p>

<p>So far, we know of Butchering, Scavenging, Cultivating, and an Alchemy-type skill, called Apothecary in WAR. The first three are gathering skills, the last a crafting skills, and you can take one gathering and one crafting skill. Butchering is like skinning in WoW, to some degree; it allows you get extra loot from "unintelligent" mobs - skins, meat, and so on. Scavenging is the same thing for intelligent creatures, allowing you to retrieve things like gold teeth, extra hidden coins, and also things like leeches (ewww). Cultivating lets you retrieve seeds and spores from the kills, and grow them into plants.</p>

<p>There are no recipes, as such, in WAR. Apothecary is the only crafting skill we know of yet, and there, the idea is that you have a base ingredient, which is "unstable" - as I understand it, this means that if you try to use it on its own, it'll probably fail. You can add other ingredients, first to stabilise, and then to improve or add extra effects to your base ingredient. The output is potions of varying degrees of usefulness.</p>

<p>Apothecary looks like it's going to be generally useful, and so far, all three of the gathering skills feed into it. So really, we need to wait until we see the other crafting skills before I can start deciding what I want my characters there to do. Still, it's all good info...</p>]]>
    </content>
  </entry>
  <entry>
    <title>WoW: Am I still casual?</title>
    <link rel="alternate" type="text/html" href="http://dukestreet.org/archives/004625.html" />
    <modified>2008-04-28T12:57:48Z</modified>
    <issued>2008-04-28T12:44:04+00:00</issued>
    <id>tag:dukestreet.org,2008://17.4625</id>
    <created>2008-04-28T12:44:04Z</created>
    <summary type="text/plain">I&apos;m starting to wonder if I can call myself a casual player in World of Warcraft any more. After all, Wormson traded in his last green item on Saturday evening for an epic belt, and is now clad entirely in rare and epic items. Indeed, out of seventeen slots for items that have bonuses, his PvE outfit has epic items in thirteen. PvP drops to only eleven, as I replace epics with higher-resilience &quot;welfare&quot; rare items.</summary>
    <author>
      <name>Drew Shiel</name>
      
      <email>gothwalk@gmail.com</email>
    </author>
    <dc:subject>World of Warcraft</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dukestreet.org/">
      <![CDATA[<p>I'm starting to wonder if I can call myself a casual player in World of Warcraft any more. After all, Wormson traded in his last green item on Saturday evening for an epic belt, and is now clad entirely in rare and epic items. Indeed, out of seventeen slots for items that have bonuses, his PvE outfit has epic items in thirteen. PvP drops to only eleven, as I replace epics with higher-resilience "welfare" rare items.</p>]]>
      <![CDATA[<p>And yet, I don't think of myself as being any more than a casual player. I'm certainly enjoying the endgame at the 70 cap a lot more than I did at the 60 cap, but I've been on about ten raids, and they're not a priority for me. I spend more time wandering around Silvermoon and poking at the auction house than anything else. I haven't a chance of getting anywhere near the epic flying mount, unless I stop spending money on pleasing shiny jewlecrafting recipes, and with the new vendor opening up in the harbour soon, I can expect to hand her about 1700 gold over several weeks.</p>

<p>I'm having difficulty pinning down where the border is between casual and non-casual players, and I think that's probably a good thing. For some time, it's been a case of either you were or weren't one or other, and now it's becoming more of a spectrum - and the casual player can get some of the benefits that only the hardcore players could ever see before.</p>

<p>I'm unlikely to see the inside of the Black Temple or the Sunwell before the next expansion. I still haven't seen any heroic dungeons, and I've never been in an arena. That's fine - I'm not too pushed on the big raids, and the latter two, I'll get to in due course. The fact that I'm playing frequently and not doing them indicates that there's more than enough content in the game for me at the moment. </p>

<p>So I conclude that while I'm not as casual as I used to be, I'm probably still on that end of the spectrum.</p>]]>
    </content>
  </entry>
  <entry>
    <title>Multiple Group Membership in MMOs</title>
    <link rel="alternate" type="text/html" href="http://dukestreet.org/archives/004624.html" />
    <modified>2008-04-25T14:25:15Z</modified>
    <issued>2008-04-25T12:44:26+00:00</issued>
    <id>tag:dukestreet.org,2008://17.4624</id>
    <created>2008-04-25T12:44:26Z</created>
    <summary type="text/plain">The World of Warcraft guild I&apos;m in is part of a larger group of three guilds, the Hillsbrad Pact, in-character, and ARCORB, out of character. Between us, we can muster a decent raiding group, a good chat channel, and a fair chance that you can find someone to help you with group quests. This isn&apos;t something any of the guilds could manage on its own. The trouble is that there is no mechanical way in WoW to support this concept.</summary>
    <author>
      <name>Drew Shiel</name>
      
      <email>gothwalk@gmail.com</email>
    </author>
    <dc:subject>MMORPGs</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dukestreet.org/">
      <![CDATA[<p>The World of Warcraft guild I'm in is part of a larger group of three guilds, the Hillsbrad Pact, in-character, and ARCORB, out of character. Between us, we can muster a decent raiding group, a good chat channel, and a fair chance that you can find someone to help you with group quests. This isn't something any of the guilds could manage on its own. The trouble is that there is no mechanical way in WoW to support this concept.</p>]]>
      <![CDATA[<p>The way to handle it under the mechanics is to have everyone join one guild. Where the group overflows into other games, this tends to happen - the Fellowship I joined in my brief foray into LotRO was composed of people from the Pact. But in WoW, everyone is fond of their own guilds, and each guild has its own slightly different culture, origins, and traditions. The guildmaster position in my own guild, The Red Branch, is periodically decided by voting, whereas the Oathforged have their Founders and that's that. I'm not sure how the Ashen Rose Conspiracy decide who's in charge at all; they've had two GMs while I've known them, and the transition I was around for was a simple handover, I think.</p>

<p>This works fine a lot of the time. It does mean, however, that moving stuff around between people in the Pact is a little less smooth than it might be. We can't dump stuff into the guild bank for people in the other guild banks, and it's starting to be a little impractical to scoot across the world to hand over an item. Mage teleports, the five-hearthstones-an-hour trick that shamans do, and the Shattrath-to-anywhere portals, can help with this, but it's right on the threshold where organising a courier takes nearly as long as dropping something in the post - which takes exactly an hour to arrive.</p>

<p>It also means that there's no visible connection between the members of the Pact. Another player may have good experiences with the Oathforged, and be looking out for the &lt;Oathforged&gt; tag, not realising that the people running around with &lt;The Red Branch&gt; over their heads are <i>nearly</i> in the same guild. </p>

<p>Both Dark Age of Camelot and EVE Online have mechanisms to address this last, at least - alliances are groups of guilds or corporations who can share a standard channel, some resources, and in EVE, meaningful "standings" with respect to other player groups.</p>

<p>Ideally, I would like an in-game mechanism where I can belong to The Red Branch <i>and</i> The Hillsbrad Pact. </p>

<p>But... I want more as well. There's an interdependency among crafters in World of Warcraft. It's not as definite as that in other games, but it does mean that as a jewelcrafter, Wormson can't get his uncut gems directly from the environment unless he's also a miner - and he's not. So I want a Trade Guild as well, whereby the short supply chains that WoW has can be facilitated, where my miner guildmates can drop off a pile of ore for me to prospect, without jamming up the PvE guild's storage - which indeed, is already jammed with trade goods. </p>

<p>And further to that, few enough of the Pact are much interested in PvP, so I'd like to have a PvP organisation as well. It'd be nice if that one could be cross-server across the battlegroup, actually, while I'm asking for unlikely things.</p>]]>
    </content>
  </entry>
  <entry>
    <title>State of the Games</title>
    <link rel="alternate" type="text/html" href="http://dukestreet.org/archives/004622.html" />
    <modified>2008-04-07T14:41:58Z</modified>
    <issued>2008-04-07T14:25:00+00:00</issued>
    <id>tag:dukestreet.org,2008://17.4622</id>
    <created>2008-04-07T14:25:00Z</created>
    <summary type="text/plain">I&apos;m currently playing two MMOs, and running two tabletop games. I&apos;m soon (all going to plan) going to be playing in another tabletop.

World of Warcraft: The Shattered Sun dailies are still entertaining, and I fully expect Argent Dawn to go to Phase 3 tonight, if it hasn&apos;t already. Wormson is levelling fishing (now at 295, and with the Master level book bought and used), and I&apos;m enjoying it greatly. The raid group that my guild belongs to has Karazhan on farm, has had an attempt at Magtheridon, and is going hunting in the Serpentshrine Caverns this week. I have 11 epics, and am starting to work on getting hold of enchantments, good gems, and possibly even dedicated sets of PvP and raiding gear. My bank is pretty nearly full, due in large part to my obstinate tendency to hang onto RP-oriented clothing.

EVE Online: I&apos;m training long skills in EVE, and logging in occasionally to do some trading or manufacturing. The weird bug that makes the game freeze on me for 30-90 seconds every time I go near a jump gate makes it essentially impossible to run missions - a mission that happens two systems away will involve between four and fifteen minutes of looking at a frozen screen, and that&apos;s just for the mission-running battleship. By the time I get the salvage destroyer out and back, it&apos;s a complete waste of time. Missioning will have to wait until I have a new machine (or a new videocard, or some other upgrade or update), or until a fix appears in the game itself. This is annoying, but the pleasure I&apos;m getting from WoW makes up for it.

Tabletop: My two tabletop games are going well. I can&apos;t really say much more without giving away details that I don&apos;t want the players to see, but all of them seem to be enjoying themselves, and that&apos;s really the main aim of the games. 

I&apos;m doing a good bit of world-building (a lot of it purely in my head) at the moment, and narrowing down possibilities for future events and games. There are, I think, too many possibilities for one world, especially since about six of the ideas I have would amount to full setting reboots, or singularities. There&apos;s an inherent problem in being a simulationist who likes huge, epic narratives - they leave the world in tatters, and two or more in a row would get very, very messy.

I&apos;m looking forward to the release of D&amp;D&apos;s 4th Edition, even if I won&apos;t be playing it for some time, and am also following with interest the appearance of the Pathfinder game from Paizo, commonly known as 3.75. This is a splintering in D&amp;D that might actually amount to something on both sides. </summary>
    <author>
      <name>Drew Shiel</name>
      
      <email>gothwalk@gmail.com</email>
    </author>
    <dc:subject>Gaming</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dukestreet.org/">
      <![CDATA[<p>I'm currently playing two MMOs, and running two tabletop games. I'm soon (all going to plan) going to be playing in another tabletop.</p>

<p><b>World of Warcraft</b>: The Shattered Sun dailies are still entertaining, and I fully expect Argent Dawn to go to Phase 3 tonight, if it hasn't already. Wormson is levelling fishing (now at 295, and with the Master level book bought and used), and I'm enjoying it greatly. The raid group that my guild belongs to has Karazhan on farm, has had an attempt at Magtheridon, and is going hunting in the Serpentshrine Caverns this week. I have 11 epics, and am starting to work on getting hold of enchantments, good gems, and possibly even dedicated sets of PvP and raiding gear. My bank is pretty nearly full, due in large part to my obstinate tendency to hang onto RP-oriented clothing.</p>

<p><b>EVE Online</b>: I'm training long skills in EVE, and logging in occasionally to do some trading or manufacturing. The weird bug that makes the game freeze on me for 30-90 seconds every time I go near a jump gate makes it essentially impossible to run missions - a mission that happens two systems away will involve between four and fifteen minutes of looking at a frozen screen, and that's just for the mission-running battleship. By the time I get the salvage destroyer out and back, it's a complete waste of time. Missioning will have to wait until I have a new machine (or a new videocard, or some other upgrade or update), or until a fix appears in the game itself. This is annoying, but the pleasure I'm getting from WoW makes up for it.</p>

<p><b>Tabletop</b>: My two tabletop games are going well. I can't really say much more without giving away details that I don't want the players to see, but all of them seem to be enjoying themselves, and that's really the main aim of the games. </p>

<p>I'm doing a good bit of world-building (a lot of it purely in my head) at the moment, and narrowing down possibilities for future events and games. There are, I think, too many possibilities for one world, especially since about six of the ideas I have would amount to full setting reboots, or singularities. There's an inherent problem in being a simulationist who likes huge, epic narratives - they leave the world in tatters, and two or more in a row would get very, very messy.</p>

<p>I'm looking forward to the release of D&D's 4th Edition, even if I won't be playing it for some time, and am also following with interest the appearance of the Pathfinder game from Paizo, commonly known as 3.75. This is a splintering in D&D that might actually amount to something on both sides. </p>]]>
      
    </content>
  </entry>
  <entry>
    <title>Doctor Who: Partners In Crime</title>
    <link rel="alternate" type="text/html" href="http://dukestreet.org/archives/004621.html" />
    <modified>2008-04-07T14:11:18Z</modified>
    <issued>2008-04-07T14:00:33+00:00</issued>
    <id>tag:dukestreet.org,2008://17.4621</id>
    <created>2008-04-07T14:00:33Z</created>
    <summary type="text/plain">I&apos;ve had some time to mull over the first episode of the new season of Doctor Who, Partners in Crime, and I&apos;ve come to the careful and considered conclusion that my initial impression was entirely correct: it was crap.</summary>
    <author>
      <name>Drew Shiel</name>
      
      <email>gothwalk@gmail.com</email>
    </author>
    <dc:subject>Doctor Who</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dukestreet.org/">
      <![CDATA[<p>I've had some time to mull over the first episode of the new season of Doctor Who, Partners in Crime, and I've come to the careful and considered conclusion that my initial impression was entirely correct: it was crap.</p>]]>
      <![CDATA[<p>Contrary to my fears, Catherine Tate was fine. She and David Tennant did very well with what was, I think, the worst script I have ever seen. RTD has some issues he needs to work out, but the main one is the notion that some juvenile jokes, some "cute" monsters, and some references to previous episodes constitute a plot, and that dialogue hacked together in the back seat of a taxi on the way to the shoot can make it hang together. I know it's a series which is for kids, but that doesn't mean it's ok to have it be <i>bad</i></p>

<p>And then, hey, we'll include Billie Piper for a gratuitous shot at the end.</p>

<p>I have a lot of respect for RTD for being at the helm of the new Doctor Who, but for gods sakes, take his crayons away and let some of the far better writers - Moffat and Cornell being favourites - do the writing. The series, really, can only get better.</p>]]>
    </content>
  </entry>
  <entry>
    <title>WoW: Sunwell Isle and the Power to Change</title>
    <link rel="alternate" type="text/html" href="http://dukestreet.org/archives/004620.html" />
    <modified>2008-04-03T10:01:59Z</modified>
    <issued>2008-04-03T09:44:32+00:00</issued>
    <id>tag:dukestreet.org,2008://17.4620</id>
    <created>2008-04-03T09:44:32Z</created>
    <summary type="text/plain">The new Sunwell Isle daily quests have a compelling aspect like none I&apos;ve seen in an MMO before. I&apos;m usually ambivalent about dailies in World of Warcraft. On the one hand, they allow me to do something productive in a short amount of time, which is useful when I have a limited period online. On the other, they&apos;re the ultimate in repetitive tasks, which I abhor. But the Shattered Sun Offensive quests are making me consider putting dailies on my calendar.</summary>
    <author>
      <name>Drew Shiel</name>
      
      <email>gothwalk@gmail.com</email>
    </author>
    <dc:subject>World of Warcraft</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dukestreet.org/">
      <![CDATA[<p>The new Sunwell Isle daily quests have a compelling aspect like none I've seen in an MMO before. I'm usually ambivalent about dailies in World of Warcraft. On the one hand, they allow me to do something productive in a short amount of time, which is useful when I have a limited period online. On the other, they're the ultimate in repetitive tasks, which I abhor. But the Shattered Sun Offensive quests are making me consider putting dailies on my calendar.</p>]]>
      <![CDATA[<p>The Quel'Danas ones, though, have another aspect - you feel that you're changing the game world. It's not <i>true</i>, strictly speaking - the new phases of the reclamation of the island will proceed automatically after a while, even if nobody does the quests. And your individual contribution is tiny - there are hundreds of turn-ins required for each percentage change. But there's a feeling of progress in seeing that percentage rise, and a feeling of real victory as the next phase starts. And the change will not go backwards - or if Blizzard do something really strange and sections of the Island do get retaken by the Dawnblade and the Wretched, it'll be accounted for in the storyline. It's not the instance situation where you bring down a boss, and they're back tomorrow.</p>

<p>I think that these change-the-world dailies are a great new way to approach both patch changes and player motivation. I'd be very pleased to see a few of these attached to any patch, even if it's something as simple as rebuilding some of the ruins in Lordaeron so a new vendor can take up residence, or as large as a Scarlet Crusade-type group that actually <i>can</i> be permanently defeated in a series of minor victories worldwide, perhaps over a couple of months. </p>

<p>Some that <i>don't</i> happen automatically, even if they're purely cosmetic, would also be interesting. A daily quest contributing to the repair of the cemetery fences in Brill, say - it would make no difference to gameplay, apart from something like small reputation or cash rewards - but it would be something you'd help to permanently change in the world.</p>]]>
    </content>
  </entry>
  <entry>
    <title>First Time in Karazhan</title>
    <link rel="alternate" type="text/html" href="http://dukestreet.org/archives/004616.html" />
    <modified>2008-03-31T09:56:30Z</modified>
    <issued>2008-03-31T09:31:45+00:00</issued>
    <id>tag:dukestreet.org,2008://17.4616</id>
    <created>2008-03-31T09:31:45Z</created>
    <summary type="text/plain">I&apos;ve never done much raiding before - a few times into Zul&apos;Gurub, back in the pre-TBC days. Saturday evening last, though, the raid group my guild works with were arranging runs into the new, no-attunement Karazhan. We had enough people to run three simultaneous raids, each with ten people. For me, at least, it was a momentous success.</summary>
    <author>
      <name>Drew Shiel</name>
      
      <email>gothwalk@gmail.com</email>
    </author>
    <dc:subject>World of Warcraft</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dukestreet.org/">
      <![CDATA[<p>I've never done much raiding before - a few times into Zul'Gurub, back in the pre-TBC days. Saturday evening last, though, the raid group my guild works with were arranging runs into the new, no-attunement Karazhan. We had enough people to run three simultaneous raids, each with ten people. For me, at least, it was a momentous success.</p>]]>
      <![CDATA[<p>There were some post-patch oddities with the Omen addon. The Prince fight had apparently been made a lot harder, and we made it through anyway. None of the rest seemed <i>terribly</i> difficult, and I think we hit a total of about seven of the bosses. At the end of it it all, <a href="http://eu.wowarmory.com/character-sheet.xml?r=Argent+Dawn&n=Wormson">Wormson</a> had got: an Adornment of Stolen Souls, a pair of Voidheart Gloves, a Tirisfal Wand of Ascendancy, a Talisman of Nightbane, and a Nathrezim Mindblade - all fairly massive upgrades. I'm in massive DKP debt, of course.</p>

<p>It was also a lot of fun. Our raid leader really knew his stuff, never seemed to even get flustered, let alone panic, and kept us thoroughly amused throughout the four and a bit hours of the raid.</p>

<p>I'm looking forward to the next few raids, and I suspect that the number of bosses, and the fact that the raid hits a different subset every time, will keep it feeling different, rather than being the same thing over and over again.</p>]]>
    </content>
  </entry>
  <entry>
    <title>WoW Patch 2.4</title>
    <link rel="alternate" type="text/html" href="http://dukestreet.org/archives/004614.html" />
    <modified>2008-03-28T13:00:24Z</modified>
    <issued>2008-03-28T11:39:30+00:00</issued>
    <id>tag:dukestreet.org,2008://17.4614</id>
    <created>2008-03-28T11:39:30Z</created>
    <summary type="text/plain">Patch 2.4 hit the European servers of World of Warcraft on Wednesday, and was the smoothest patch yet - things were up and running well by the time people were coming home from work. It chewed up a lot of addons, mainly due to the changes in the combat log, but that&apos;s to be expected, and there wasn&apos;t a lot Blizzard could do about it anyway.</summary>
    <author>
      <name>Drew Shiel</name>
      
      <email>gothwalk@gmail.com</email>
    </author>
    <dc:subject>World of Warcraft</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dukestreet.org/">
      <![CDATA[<p>Patch 2.4 hit the European servers of World of Warcraft on Wednesday, and was the smoothest patch yet - things were up and running well by the time people were coming home from work. It chewed up a lot of addons, mainly due to the changes in the combat log, but that's to be expected, and there wasn't a lot Blizzard could do about it anyway.</p>]]>
      <![CDATA[<p><b>Quel'Danas</b></p>

<p>Quel'Danas is the new island, aka Sunwell Isle off to the north of Silvermoon. The Shattered Sun offensive (a combination of the Scryers and Aldor) are mounting an offensive to take back the island from Kael'thas. This offensive will happen in multiple stages, with each one granting access to new areas of the island. Stage 1 is already over on the European Argent Dawn - it lasted, I think, about 32 hours in total. The stage one dailies were fun, as long as they lasted, even if my rewards were all greens rather than the Badges of Justice other folk were getting. I've done one run through the Stage 2 ones, including the incredibly awesome bombing run quest - and last night, there were literally hundreds of people doing that run all at once, so there were dragonhawk trains chaining through the sky. </p>

<p><b>Crafting Changes</b></p>

<p>The crafting change that affects me most is the ability to turn my stacks and stacks of near worthless green gems into blues. Now, it take 18 greens to make a blue, and you can only do it once a day, but that's well worthwhile. There are also stacks of attractive looking jewelcrafting recipes on the Shattered Sun vendor, so I'm going to be working hard on my rep there. I'm at friendly now, after two rounds of dailies, and a run in Magisters' Terrace.</p>

<p><b>Magisters' Terrace</b></p>

<p>This is being referred to as "Mr T" on my server, which amuses me greatly. We did a run through on the first night, and got as far as the third boss. Owing the the composition of our group, and the composition of the set of mini-bosses there, we wiped repeatedly on that, and eventually gave up. We'll try again, with a slightly different group, sometime early next week. Crowd control, I think, is absolutely essential for that fight.</p>

<p><b>No More Attunements</b></p>

<p>The attunement process for Karazhan has been done away with. This means that when signups opened for the weekend raid that my guild participates in, I was able to go for it. The news that I'm going to have to have various addons, Teamspeak-type things and so on is not so welcome, but I'm willing to give it a go. My opinion on this is that any aspect of the game which requires external stuff to work, is broken. And I really object to using my own voice in CRPGs. However, the RPG aspect of any raid is pretty minimal, so I'll be good, for now.</p>

<p><b>PvP</b></p>

<p>Two major changes I've seen so far are that you can trade in marks of honour - one each of the four - and get bonus honour for it, and that Warsong Gulch is now playable again. I used to hate WSG, but in order to get enough marks from it to trade them in for the bonus (I have <i>stacks</i> of the others), I gave it a shot. And lo, the changes concerning flag-carriers have made it a far better game. Basically, flag-carriers show up on the map after a short period of time, and start taking increased damage a bit later. This prevents a LOT of idiocy. I know there are changes in Alterac Valley as well, but I've yet to try those - too busy acquiring enough honour to rid myself of the last green item Wormson is wearing.</p>]]>
    </content>
  </entry>
  <entry>
    <title>Doctor Who Series 4</title>
    <link rel="alternate" type="text/html" href="http://dukestreet.org/archives/004611.html" />
    <modified>2008-03-20T12:08:00Z</modified>
    <issued>2008-03-20T12:06:41+00:00</issued>
    <id>tag:dukestreet.org,2008://17.4611</id>
    <created>2008-03-20T12:06:41Z</created>
    <summary type="text/plain">There&apos;s an interview in SFX this month with Russell T Davies. Front and centre of the article are the words &quot;We have a twenty year plan...&quot; That&apos;s pretty ambitious in television, but starting in to the article, I really hope we can take it at face value. This is the kind of concept you just might be able to pull off with Doctor Who that you really couldn&apos;t with any other TV series.</summary>
    <author>
      <name>Drew Shiel</name>
      
      <email>gothwalk@gmail.com</email>
    </author>
    <dc:subject>Doctor Who</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dukestreet.org/">
      <![CDATA[<p>There's an interview in SFX this month with Russell T Davies. Front and centre of the article are the words "We have a twenty year plan..." That's pretty ambitious in television, but starting in to the article, I really hope we can take it at face value. This is the kind of concept you just <i>might</i> be able to pull off with Doctor Who that you really couldn't with any other TV series.</p>]]>
      <![CDATA[<p>The Sontarans (classic Who monsters) are back. There's a visit to Pompeii - although given the howls that <i>Gladiator</i> provoked from those friends who know about such things, I may need to watch that one on my own. UNIT is back - although we knew that from Martha's appearance in Torchwood. Mind you, I still get a bit of a headache trying to work out the continuity gaps between the original aim of Torchwood - protect England and Earth from aliens in general, and the Doctor in particular - and the Doctor working for UNIT in Classic Who. Maybe we'll see some nods toward solving that. </p>

<p>With the rumours of Rose's return, the following quote, about Episode 11, sounds interesting: "There's a great love of the Doctor in there. It's the Doctor-lite episode, and the absence of him becomes very powerful." Davies also has Episode 11 down as "the most surprising one", "purely for Catherine [Tate]'s performance, which is my favourite thing I've seen in years." And there's to be a tear-jerker ending to the season. In my more cynical mode, I'm assuming he's doing a reprise of separating Rose and the Doctor, because, y'know, it worked a few times already, why not go again? But I hope it's something else. </p>

<p>He has some nasty things to say about the tabloids - "It's impossible to get an even slightly complicated message across in this day and age" - and the internet, message boards in particular as "a form of communication that was never meant to happen". Ah, Rusty. You know you love it, really.</p>

<p>And the twenty year plan? He's actually serious. While he's not proposing to stay in control for that length of time, he thinks the American seven-year shows are short-sighted. If there's any show in science fiction that can pull off a twenty year run, well, Doctor Who has already done it once, why not again?</p>]]>
    </content>
  </entry>
  <entry>
    <title>Orbital Preview</title>
    <link rel="alternate" type="text/html" href="http://dukestreet.org/archives/004610.html" />
    <modified>2008-03-20T12:06:28Z</modified>
    <issued>2008-03-20T12:05:12+00:00</issued>
    <id>tag:dukestreet.org,2008://17.4610</id>
    <created>2008-03-20T12:05:12Z</created>
    <summary type="text/plain">This year&apos;s Eastercon is Orbital, to be held in the Radisson Edwardian in Heathrow. It&apos;s been a long time since I went to an Eastercon, being as they&apos;re across the water and over the one guaranteed four-day weekend of the year, but this one has both China Miéville and Neil Gaiman, as well as Charlie Stross and Tanith Lee. So Nina and I are off on Friday afternoon to London, and as soon as we&apos;re in the door, we&apos;ll be putting our names down for the coffee sessions with the authors. </summary>
    <author>
      <name>Drew Shiel</name>
      
      <email>gothwalk@gmail.com</email>
    </author>
    <dc:subject>Scifi</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dukestreet.org/">
      <![CDATA[<p>This year's Eastercon is Orbital, to be held in the Radisson Edwardian in Heathrow. It's been a long time since I went to an Eastercon, being as they're across the water and over the one guaranteed four-day weekend of the year, but this one has both China Miéville and Neil Gaiman, as well as Charlie Stross and Tanith Lee. So Nina and I are off on Friday afternoon to London, and as soon as we're in the door, we'll be putting our names down for the coffee sessions with the authors. </p>]]>
      <![CDATA[<p>The way these things work is that there will be a small room, the authors will be in there with some coffee, and so will a limited nhumber of fans. You book in adance and if (if!) there're more people than spaces, it goes to a lottery. I would imagine that places for the Neil Gaiman session will have a resale value equialent to chunks of the London property market. But if I get a place, I will not be selling.</p>

<p>To be honest, though, if I had to choose, I'd go for China. Much as I love Neil's work, there's not much I can say there other than to drool unbecomingly, and maybe try to compose something coherent about why Thor always comes out badly in his work, while stuttering. With China, however, I have a number of questions in mind - a lot of them centre on what he thinks of the new Tales of New Crobuzon RPG that's coming out from Adamant soon, and what the likelihood of bigger options - MMORPGs, movies and TV series - are. Being as he cites the old Monster Manual as a large part of his inspiration for Bas-Lag in the first place, there's an element of coming full circle for the RPG.</p>

<p>There are other attractions for the convention, of course; various interesting sounding panels and the danger to my wallet that is the dealers' room. There's a panel the topic of which seems to be that tabletop RPGs are dying, which is an odd one to have in the same year as Gary Gygax' death makes headlines worldwide, and D&D prepares to go into its fourth edition. Three bars, at least one of which is selling Real Ale for less than the price of a pint in Dublin. A good few people I haven't seen in years, and the definite likelihood of coming away from it having made a few new friends.</p>

<p>The hotel promises free wifi, so with any luck, I'll be able to do some convention liveblogging.</p>]]>
    </content>
  </entry>
  <entry>
    <title>WoW: Old Hillsbrad FTW</title>
    <link rel="alternate" type="text/html" href="http://dukestreet.org/archives/004604.html" />
    <modified>2008-02-19T12:23:02Z</modified>
    <issued>2008-02-19T11:50:51+00:00</issued>
    <id>tag:dukestreet.org,2008://17.4604</id>
    <created>2008-02-19T11:50:51Z</created>
    <summary type="text/plain">On Saturday last, Nina and I sat down and did 12 straight hours of World of Warcraft, playing through the entire attunement process for Karazhan. I didn&apos;t actually attune, since I&apos;ve no interest in the raid, but the quests and storylines though Old Hillsbrad were so good that I&apos;ll be happy to do the instance again.</summary>
    <author>
      <name>Drew Shiel</name>
      
      <email>gothwalk@gmail.com</email>
    </author>
    <dc:subject>World of Warcraft</dc:subject>
    <content type="text/html" mode="escaped" xml:lang="en" xml:base="http://dukestreet.org/">
      <![CDATA[<p>On Saturday last, Nina and I sat down and did 12 straight hours of World of Warcraft, playing through the entire attunement process for Karazhan. I didn't actually attune, since I've no interest in the raid, but the quests and storylines though Old Hillsbrad were so good that I'll be happy to do the instance again.</p>]]>
      <![CDATA[<p>Black Morass, admittedly, was a lot more work for me, as Wormson the Warlock, than I've been accustomed to - the most efficient way to keep the various portal-spawned mobs away from Medivh was for me to drop Seed of Corruption on each of them, and occasional other DoTs. So I had to think a lot more than my usual wall of DoTs and DPS approach. </p>

<p>It's very unusual for me to get to the end of an instance, and be happy to do it again. The other ones in the attunement - Steam Vaults, Shadow Labs and Arcatraz - were ordinary, and while I'd run them again if people need to, I wouldn't <i>want</i> to go back. But I definitely want to run Old Hillsbrad again. Possibly even go in and poke around and see how much of the past is accessible. I hear a rumour you can buy stuff there. And of course, having my undead guy appear as though he were alive again is great for RP stuff. And there's even some justification in the whole time travel thing for repeating the instance. </p>]]>
    </content>
  </entry>

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